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− | <data table="RBE10K_Members" template="Infobox RBE10K_Members" | + | |
− | Name=Galcon | + | == Personal Details == |
− | Skills= | + | |
− | Interests= | + | <data table="RBE10K_Members" template="Infobox RBE10K_Members"> |
− | Settler= | + | Name=<Galcon> |
+ | Skills=<any skills you know you possess, separated with commas> | ||
+ | Interests=<any interests you have, separated with commas> | ||
+ | Teams=<any teams you currently participate with, or want to participate in, separated with commas> | ||
+ | Settler=<say yes if you're willing to be one of the 10,000 volunteers to settle, otherwise say no> | ||
</data> | </data> | ||
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− | + | See the full list of members here: [[Table:RBE10K_Members]]. | |
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− | + | '''Developing RBE Communities and Settlements''' analyses how similar communities were built in the past how they basically worked and how or why they vanished or shrinked to a meaningless level. This articles suggest further how basic RBE settlements could look like and work in detail. The basic principles as the underlying structure which allow the functional work of the communities might be here proposed too. | |
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− | ==== 1.2) Dynamic processes === | + | == 1) Analysis of former communites: == |
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+ | === 1.1) Structural build up === | ||
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+ | === 1.2) Dynamic processes === | ||
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Processflows | Processflows | ||
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Methods for solution of conflicts | Methods for solution of conflicts | ||
− | + | === 1.3) Decay processes and rootcauses === | |
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− | ==== 2.1) Core values and methods === | + | == 2) Possible build up of a RBE community settlement == |
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+ | === 2.1) Core values and methods === | ||
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Possible basic values: | Possible basic values: | ||
− | + | Lack of money and price systems | |
− | + | Minimum of management | |
− | + | Lack of pyramidal structures in functional organization | |
− | + | Cooperation instead of competition | |
− | + | Knowledge exchange and teaching instead of trade | |
− | + | Space base similarities | |
Basic principles: | Basic principles: | ||
− | + | Networked learning and updating structures (Systemstheory) | |
− | + | Updating feedbak loop principles (Engineering and Gametheory) | |
− | + | === 2.2) Structural buildup === | |
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− | + | 2.3) Dynamic Proceses | |
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2.3.a) Processflows | 2.3.a) Processflows | ||
2.3.b) Decision making | 2.3.b) Decision making | ||
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2.3.e) Relationships with the outer world | 2.3.e) Relationships with the outer world | ||
− | (RBEM), or ''Resource-Based Economy'' (RBE), is a [[w:Social engineer|social engineering]] system that cannot be understood by analysing the words "Resource", "-Based" or "Economy" alone or in combination between them. RBEM is a ''label'' applicable to a group of beliefs, preferences, values and principles, and which has been documented in books, blogs, films and interviews by different people and in different ways. It has been deemed to be an entirely novel concept, and therefore not being able to be defined by any pre-existing ideologies or -isms. | + | |
+ | (RBEM), or ''Resource-Based Economy'' (RBE), is a [[w:Social engineer|social engineering]] system that cannot be understood by analysing the words "Resource", "-Based" or "Economy" alone or in combination between them. RBEM is a ''label'' applicable to a group of beliefs, preferences, values and principles, and which has been documented in books, blogs, films and interviews by different people and in different ways. It has been deemed to be an entirely novel concept, and therefore not being able to be defined by any pre-existing ideologies or -isms.<br><br> |